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Gate Card List

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Gate Card List

Post  theplaya on Sun Nov 15, 2009 1:23 am

G Power Boost Card: These are the Gate Cards that simply increases a bakugan's power level. You may increase or decrease power from a specific attribute ranging by 50 Gs-300 Gs

Character Card: Any bakugan you choose can be used as the character cards' power bonus. If you play a bakugan on this card and the same card opens with its name stated, that bakugan may double its G power level.

Quartet Battle: Both players shoot in another bakugan to the battle and combine g power levels.

Super Pyrus: Switch g power levels of both battling bakugan on this Gate Card.

Intercept: Shoot in another bakugan and combine power levels with your original bakugan.

Mind Ghost: Destroy all bakugan on this Gate Card.

Transform: Increase your bakugan's power level to the point of your strongest bakugan in your arsenal's power level.

Triple Battle: Shoot in another bakugan and combine power levels with your original bakugan.

Level Down: Decrease your opponent's bakugan's power level by 100 Gs.

Ring of Flames: Increase your Pyrus bakugan by 80 Gs.

Trade Off: If your opponent's bakugan has 400 Gs or higher in power, you automatically defeat it.

Positive Delta: If you are a Ventus, Darkus, or SubTerra bakugan, decrease an Aquos, Pyrus, or Haos bakugan by 200 Gs. If you are a Pyrus, Aquos, or Haos bakugan, decrease a Darkus, Ventus, or SubTerra bakugan by 200 Gs. If you are attacked by one of the bakugan in your combination triangle, YOUR bakugan is decreased by 200 Gs.

3rd Judgment: Shoot in another Darkus bakugan and combine g power levels.

Quick Sand Freeze: Trap your opponent's bakugan and shoot in another one of your own after the original one has been defeated.

Battlefielder: Return all of the lost Gate Cards back to the battlefield.

Scapegoat: Decide whether the battle on a certain Gate Card should continue or not, call "Continue" or "Stop".

Bio Hazard: Undo your opponent's previous move.

Final Judgment: Call a bakugan attribute. Drain all power from every bakugan on this Gate Card with the exception of the attribute you called out.

Reloaded: Increase your bakugan on this Gate Card by 100 Gs for every bakugan you have on the battlefield.

Energy Merge: Transfer 100 Gs from your opponent's bakugan to your own.

Additional Task: The last player who shot in their bakugan onto this Gate Card must return it back to their arsenal.

Cheering Battle: Shoot in another bakugan of the same attribute as your original bakugan who helped open the Gate Card.

Double Battle: Both players shoot in another bakugan to the battle and combine g power levels.

Reinforcement: Increase your bakugan's power level by 100 for every bakugan on the battlefield of the same attribute as your bakugan on this Gate Card.

Peacemaker: Return all bakugan on this Gate Card back to their owners.

Joker's Wild: If there is a Darkus attributed bakugan on this Gate Card, it wins automatically. If there are two Darkus bakugan on this Gate Card, continue the round without Gate Card effects.

Grand Spirit: Increase your bakugan's power level by 50 Gs for every Gate Card your opponent has played in this brawl.

Switch Back: Any Preyas bakugan on this Gate Card that has used "Attribute Change" is automatically reverted back to its original attribute.

Wall Lock: Neutralize your opponent's active Ability card.

Androstasis: Return all bakugan on this Gate Card back to their owners.
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