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Post  Maharaj Fri Nov 13, 2009 4:44 am

Name: (Aquos) Maharaj
Age: 14
Likes: None for ur concern
Dislikes: Nothing I guess
Features:: I am tall, have Hazel Eyes, dark brown hair, wear tees and cargos. I also have really messy hair.

BAKUGAN BATTLE BRAWLERS

Bakugan (All Aquos):

* Frosch (500 Gs)
* Preyas (400 Gs)
* Sirenoid (370 Gs)
* Limulus (340 Gs)
* Juggernoid (340 Gs)
* Rattleoid (300 Gs)
* Robotallion (330 Gs)
* Siege (350 Gs)
* Warrius (330 Gs)
* Terrorclaw (330 Gs)
* Mantris (320 Gs)
* Griffon (340 Gs)




Ability Cards:
* Ability Counter (x5): Negate your opponent's Ability Card.
* Power Charge (x2): Increase your bakugan's power level by 100 Gs. In the next battle, that bakugan may attack from any Gate Card, provided it wins this battle.
* Rapid Aquos: If you have a Aquos bakugan in the battle, shoot in another bakugan and combine power levels.
* Shadowscratch (x5): Nullify your opponent's Gate Card.
* Abyss Ruler (x2): Increase your Aquos bakugan's power level by 100 Gs.
* Forcing Waves (x3): Increase your Aquos bakugan by 100 Gs.
* Wall Burst: Decrease your opponent's bakugan by 100 Gs.
* Doom Companion (x2): Destroy all bakugan on the Gate Card you've activated this card for.
* Shade (x5): Negate all of your opponent's active Ability Cards.
* SubTerra and Aquos Diagonal Relation: If you have an Aquos bakugan against a SubTerra bakugan, increase your power level by 100 Gs.
* Water Refrain (x3): If you have an Aquos bakugan in battle, your opponent can no longer play Ability Cards for that round.
* Copycat (x2): Re-use one of yours or your opponent's cards against them. Attribute or bakugan requirements for the card are still applied.
* Polygraph Divide (x5): Replicate and increase your Aquos bakugan's power level by the same amount of Gs as your opponent's bakugan.
* Aquos and Ventus Co-Relation: If you are an Aquos bakugan against a Ventus bakugan, increase your Aquos' power level by 100 Gs.
* Revive: Return all of your lost bakugan to your arsenal.
* Dive Mirage (x5): Use your Aquos bakugan to move over to an adjacent Gate Card, that Gate Card is then nullified.
* Triple Node: If you possess a Haos, Aquos, and Pyrus; or a Ventus, Darkus, and Subterra bakugan on the battlefield, increase each of the three bakugan's power levels by 200 Gs.
* Reverse Blow: Return your bakugan back to your arsenal during mid-battle.
* Distraction Buster: Negates your opponent's Ability card.



1. Frosch:
Aqua Cyclone (x2): Allows Frosch to transfer 200 Gs from your opponent's bakugan to himself.

2. Preyas:
Blue Stealth (x2): Opponent's gate card is nullified, Transfers 50 Gs from your opponent's bakugan to Preyas.

3. Sirenoid:
Anthemusa (x3): If you have an Aquos Sirenoid on the battlefield, you win the round automatically.

4. Juggernoid:
Depth Tornado (x2): Increase your Juggernoid bakugan's power level by 100 Gs.

5. Rattleoid:
Poison Fangs (x3): Transfer 50 Gs from your opponent's bakugan to your Rattleoid bakugan. Each time that opponent's bakugan brawls, reduce it by 50 Gs for each battle.

6. Robotallion:
Robotallian Enforcement (x2): Increase your Robotallian bakugan by 50 Gs.

7. Siege:
Tsunami Wave: If you have three Aquos bakugan on the battlefield with one of them being an Aquos Siege, wipe out all the bakugan on the field other than that Siege.
Aquos Javelin (2): Allows your Aquos Siege to interchange two adjacent Gate Cards.

8. Mantris:
Slice Cutter (x3): Allows your Mantris to decrease your opponent's bakugan's power level by 50 Gs
Twin Machete (x3): Increase your Mantris' power level by 100 Gs.
Marionette (x5): Use your Mantris bakugan on the battlefield to move any bakugan over to any Gate Card you want.
Sling Blazer (x2): Allows Mantris to move any bakugan to any adjacent Gate Card.

9. Griffon:
Wing Burst (x2): Transfer 50 Gs from your opponent's bakugan to your Griffon bakugan.



Gate Cards:
* Quartet Battle: Both players shoot in another bakugan to the battle and combine g power levels.
* Intercept: Shoot in another bakugan and combine power levels with your original bakugan.
* Mind Ghost: Destroy all bakugan on this Gate Card.
* Transform: Increase your bakugan's power level to the point of your strongest bakugan in your arsenal's power level.
* Triple Battle: Shoot in another bakugan and combine power levels with your original bakugan.
* Level Down: Decrease your opponent's bakugan's power level by 100 Gs.
* Trade Off: If your opponent's bakugan has 400 Gs or higher in power, you automatically defeat it.
* Positive Delta: If you are a Ventus, Darkus, or SubTerra bakugan, decrease an Aquos, Pyrus, or Haos bakugan by 200 Gs. If you are a Pyrus, Aquos, or Haos bakugan, decrease a Darkus, Ventus, or SubTerra bakugan by 200 Gs. If you are attacked by one of the bakugan in your combination triangle, YOUR bakugan is decreased by 200 Gs.
* Quick Sand Freeze: Trap your opponent's bakugan and shoot in another one of your own after the original one has been defeated.
* Battlefielder: Return all of the lost Gate Cards back to the battlefield.
* Scapegoat: Decide whether the battle on a certain Gate Card should continue or not, call "Continue" or "Stop".
* Bio Hazard: Undo your opponent's previous move.
* Final Judgment: Call a bakugan attribute. Drain all power from every bakugan on this Gate Card with the exception of the attribute you called out.
* Reloaded: Increase your bakugan on this Gate Card by 100 Gs for every bakugan you have on the battlefield.
* Energy Merge: Transfer 100 Gs from your opponent's bakugan to your own.
* Additional Task: The last player who shot in their bakugan onto this Gate Card must return it back to their arsenal.
* Cheering Battle: Shoot in another bakugan of the same attribute as your original bakugan who helped open the Gate Card.
* Double Battle: Both players shoot in another bakugan to the battle and combine g power levels.
* Reinforcement: Increase your bakugan's power level by 100 for every bakugan on the battlefield of the same attribute as your bakugan on this Gate Card.
* Peacemaker: Return all bakugan on this Gate Card back to their owners.
* Joker's Wild: you win this round automatically
* Grand Spirit: Increase your bakugan's power level by 50 Gs for every Gate Card your opponent has played in this brawl.
* Wall Lock: Neutralize your opponent's active Ability card.
* Androstasis: Return all bakugan on this Gate Card back to their owners.
* Aquos Hazard:All bakugan on this gate card turns to Aquos attributed bakugans
* Duck and Win: If your Bakugan's Gs Level is lower than your opponent, you win automatically
* Character Cards for all my Bakugan



BAKUGAN NEW VESTROIA

Bakugan (All Aquos):

* Abis Omega 300 Gs
* Atchibee 320 Gs
* Atmos 330 Gs
* Clawcer 340 Gs
* Elico 350 Gs
* Elfin 400 Gs
* Freezer 350 Gs
* Fly Beetle 350 Gs
* Jeldon 350 Gs
* Klawgor 350 Gs
* Leefram 360 Gs
* Moskeeto 300 Gs
* Dark Neo Dragonoid 400 Gs
* Stug 300 Gs
* Wontu 300 Gs



Trap Bakugan:

* Grafias 350 gs
* Tripod Theta 350 gs
* Tripod Epsilon 350 gs
* Zoack 350 gs
* Pyhtantus 350 gs



Trap Abilities:

1. Tripod Theta:
Life Ripple: Summons the energy bodies of the fallen bakugan. Each body gives Tripod Theta 100 Gs

2. Tripod Epsilon:
Cool Snail: Shuts down opponents abilities [Aquos].
Diamond Snail: Nullifies opponents abilities [Haos] .
Canyon Snail: Reduces opponent power by 200 Gs [Subterra].
Desert Marine: Adds 200 Gs to Tripod Epsilon and Elfin.


Please Help me with the other ones

Ability Cards:
* Power Merge: Increase your Aquos Bakugan by 100G for each Bakugan you have on your side, while at the same time, it decreases your opponent by the same amount.
* Dry World: Transfer 200G from your opponent's Bakugan to your Aquos Abis Omega and prevent them from using any of the Aquos Abilities. Special and Fusion Ability Cards however, are excluded from this effect.
* Vermillion Jet Blue: Allows your Aquos Atchibee to decrease your opponent's power level by 300G.
* Gaia Luze: Use your Subterra Elico to negate the opponent's all Abilities.
* Acurus: Allows your Subterra Elico to increase power from any other attribute cards. Also, decrease each of the opponent's Bakugan's power level 100G.
* Mithran Judge: Increase your Haos Elico's power level by 100G and decrease the opponent's Bakugan's power level by 200G. Also, the opponent's Bakugan can't use any of their unique Abilities (ex. Percival can't use any of Percival's Abilities). Special and Fusion Ability Cards however, are excluded from this effect.
* Trick World: Use your Elico Bakugan to lower the opponent's Bakugan's power level to 100G for this round.
* Wing Mercury: Increase your Ventus Elfin's power level by 200G
* Twin Back: Any of the power level G is decreased to your Elfin Bakugan is returned and doubled.
* Moon Rainbow: Transfer 200G from your opponent's Bakugan to your Darkus Elfin.
* Delta Marine Snow: Protect your Aquos Elfin from being beaten this turn.
* Subterra Reaction: Use your Aquos Elfin to change the opponent's Bakugan's attribute to Subterra.
* Shooting Stardust: Transfer 200G from your opponent's Bakugan to your Aquos Elfin.
* Freezer Jail: Use your Freezer Bakugan to trap the opponent's Bakugan, that trapped Bakugan cannot attack for this turn.
* Burning Dragon: Increase your Neo Dragonoid's power level by 200G.
* Darkus X: Allows your Dark Neo Dragonoid to decrease your opponent's power level by 200 Gs.
* Ventus X: Allows Dark Neo Dragonoid to decrease your opponent's power level by 100 Gs.
* SubTerra X: . Increases your Dark Neo Dragonoid power level by 200 Gs.
* Aquos X: Increases your Dark Neo Dragonoid power level by 200 Gs and decrease the opponent's bakugan by 100 Gs.
* Haos X: Increases your Dark Neo Dragonoid power level by 300 Gs.
* Burst Shield: Use your Dark Neo Dragonoid to negate the opponent's Ability Card.
* Burning Tornado: Transfer 200G from your opponent's Bakugan to your Dark Neo Dragonoid.
* Strike Dragon: Doubles your Dark Neo Dragonoid's current G and decrease the opponent's power level by that amount of your Neo Dragonoid has just gained.
* Water Shield: Allows your Dark Neo Dragonoid to decrease the opponent's power level by 200G.
* Tornado Barrier: Use your Dark Neo Dragonoid to negate the opponent's all Abilities. Also, decrease your opponent's power by 100G.
* Aquos Slayer: Increase your Aquos Dark Neo Dragonoid's power level by 300G and decrease the opponent's power level by 100G.
* Vestroia X: Gives your Dark Neo Dragonoid access to all six attributes. It is no longer limited by specific attributed cards. It also gains an additional 100 Gs.
* Diai no Kokus X: Leaves your Dark Neo Dragonoid with 200 Gs more than your opponent's power level at all times throughout the battle.
* Diai no Durance X: Allows your Dark Neo Dragonoid to absorb your opponent's current power level.
* Neo Legend X: Only available once "Darkus X", "Ventus X", "SubTerra X", "Aquos X", and "Haos X" is active on your Dark Neo Dragonoid . Allows your Dark Neo Dragonoid to accumulate all the power granted from using the required cards, doubled. If the Neo Dragonoid that activated this card wins the brawl using this card.



Gate Cards:
* Aquos Reactor: Increase each of the Aquos Bakugan on this Gate Card's power level ranging by 100
* Character Cards for all My Bakugans
* All My Old Gate Cards


Last edited by Maharaj on Sun Nov 15, 2009 1:34 am; edited 1 time in total
Maharaj
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Post  theplaya Fri Nov 13, 2009 7:15 pm

Ill do that soon Very Happy
theplaya
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Posts : 3848
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Post  Maharaj Sat Nov 14, 2009 2:42 am

thx Very Happy
Maharaj
Maharaj

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Post  theplaya Sat Nov 14, 2009 12:22 pm

I edited your post and put it
theplaya
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Post  Maharaj Fri Nov 20, 2009 3:10 am

Why doesnt any1 approve my profile ?? Sad
Maharaj
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